AoeStats
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Nomad

503464529Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 45m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Bengalis · Portugal
1445
+20
🇩🇪 Huns · Germany
1439
+20
🇩🇪 Aztecs · Germany
1566
-21
🇩🇪 Burmese · Germany
1489
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 2,047 13:25 17:56 40:29 ⛏ Fish Boom FC
34 1,575 13:24 17:28 ⛏ Fish Boom FC
29 1,304 12:05 22:26 39:50 ⛏ Fish Boom FC
26 1,173 14:02 18:06 39:38 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
19,300 21,863 12,190 1,770 55,123 62,372
12,840 19,184 8,120 3,025 43,169 46,993
14,170 15,515 11,040 950 41,675 42,492
13,270 14,805 9,485 3,605 41,165 45,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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