AoeStats
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QS Arena

503464379Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 37m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1194
+12
🇦🇷 Byzantines · Argentina
1109
+16
🇦🇷 Bohemians · Argentina
1069
+18
🇨🇿 Teutons · Czechia
1107
-15
🇨🇿 Britons · Czechia
1107
-15
🇨🇿 Byzantines · Czechia
1106
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,563 7:38 11:57 32:50 ⛏ Fast Castle
29 1,084 9:35 14:35 33:14 ⛏ Fast Castle
28 1,037 8:17 13:44 23:04 ⛏ Fast Castle
25 953 7:32 12:24 ⛏ Fast Castle
25 924 9:14 13:08 26:28 ⛏ Fast Castle
19 702 8:27 13:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,880 15,740 14,855 2,350 58,825 61,145
16,980 9,825 5,480 1,500 33,785 41,951
15,465 8,845 7,745 1,050 33,105 35,596
7,990 9,626 4,170 4,200 25,986 29,069
11,300 6,375 4,425 1,510 23,610 25,604
8,365 9,530 3,300 200 21,395 22,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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