AoeStats
← WonderbraM

Four Lakes

503464318Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 52m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Poles · Belgium
770
+11
🇧🇪 Mongols · Belgium
741
+13
🇧🇪 Teutons · Belgium
698
+15
vs
🇳🇱 Jurchens · Netherlands
683
-14
🇳🇱 Huns · Netherlands
674
-13
🇳🇱 Vietnamese · Netherlands
644
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,591 13:42 21:16 — ⛏ Fish Boom
18 939 12:10 21:53 36:22 ⛏ Fish Boom FC
16 836 14:55 24:54 50:28 ⛏ Fish Boom into Fire Galleys FC
13 655 12:49 24:30 32:18 ⛏ Fish Boom FC into Fast Imp
11 570 13:50 20:31 33:33 ⛏ Fish Boom FC
10 541 13:57 22:29 37:18 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,955 18,185 14,075 3,450 58,665 66,789
22,775 15,336 12,575 3,065 53,751 61,886
15,060 19,790 11,885 3,580 50,315 64,914
22,680 16,105 7,145 3,700 49,630 54,193
17,190 16,069 3,430 1,725 38,414 44,828
12,880 13,515 9,580 1,680 37,655 45,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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