AoeStats
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Team Islands

503464211Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 40m 54s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
1183
+13
🇬🇧 Bohemians · United Kingdom
1182
+13
🇬🇧 Cumans · United Kingdom
1130
+15
🇬🇧 Magyars · United Kingdom
1120
+16
🇩🇪 Spanish · Germany
1126
-15
🇲🇽 Malay · Mexico
1125
-15
🇬🇧 Vikings · United Kingdom
1111
-14
🇧🇷 Khmer · Brazil
1089
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,173 13:30 17:24 35:19 ⛏ Fish Boom FC into Galleys
27 1,105 9:00 23:40 ⚔ Scout Rush
25 1,024 10:57 22:45 ⛏ Fish Boom into Galleys
17 710 11:54 25:56 39:30 ⛏ Fish Boom into Fire Galleys into Galleys FC
15 619 12:14 16:03 ⛏ Fast Castle
15 632 12:20 21:25 ⛏ Fish Boom into Galleys FC
14 571 11:37 27:52 ⛏ Fish Boom into Fire Galleys into Galleys FC
13 540 11:33 22:03 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
11,545 20,479 11,390 1,500 44,914 46,499
11,665 9,495 5,455 215 26,830 33,037
7,075 10,765 4,120 125 22,085 25,073
10,645 5,783 3,405 0 19,833 22,586
6,845 4,645 965 1,130 13,585 13,472
3,670 8,065 1,770 0 13,505 14,671
3,650 4,424 1,250 165 9,489 10,452
4,470 3,769 350 300 8,889 10,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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