AoeStats
← Mars Simson

Arabia

503463920Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 60m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Goths · Switzerland
936
+13
🇨🇭 Saracens · Switzerland
813
+19
🇨🇱 Spanish · Chile
912
-18
🇨🇱 Khmer · Chile
833
-36
Player eAPM Actions Feudal Castle Imperial Opening
33 2,000 11:20 21:05 36:16 ⛏ Fast Castle
29 1,748 10:56 22:15 44:47 ⚔ M@A FC
27 1,657 11:03 17:04 37:42 ⛏ Fast Castle
15 877 9:25 27:13 52:55 ⚔ Skirms into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,805 28,696 21,845 3,350 86,696 90,696
42,165 26,850 10,655 2,900 82,570 90,845
39,250 14,205 22,550 2,995 79,000 94,600
24,625 18,540 9,830 3,575 56,570 56,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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