AoeStats
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QS Arena

503463778Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 47m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1396
+14
🇺🇸 Armenians · United States
1362
+16
🇺🇸 Hindustanis · United States
1313
+18
🇹🇷 Goths · Türkiye
1366
-16
🇹🇷 Turks · Türkiye
1365
-16
🇹🇷 Khmer · Türkiye
1336
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,543 9:17 13:38 32:19 ⛏ Fast Castle
43 2,030 8:42 12:39 30:14 ⛏ Fast Castle
37 1,754 6:29 27:05 37:46 ⛏ Fast Castle
28 1,337 8:08 33:46 ⚔ Scouts into Archers
27 1,266 9:35 13:23 26:13 ⛏ Fast Castle
13 625 7:03

Resources

Player Food Wood Gold Stone Spent Collected
39,815 33,455 5,350 3,550 82,170 84,416
30,860 16,040 15,370 2,250 64,520 70,066
32,115 17,340 12,360 1,400 63,215 68,503
11,425 7,404 8,100 0 26,929 29,555
11,545 6,089 685 560 18,879 22,776
6,565 2,730 1,720 0 11,015 12,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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