AoeStats
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Black Forest

503463777Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 3m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Bohemians · Poland
579
+14
🇲🇽 Tatars · Mexico
498
+18
🇦🇷 Bohemians · Argentina
416
+22
🇦🇷 Chinese · Argentina
413
+22
🇳🇱 Goths · Netherlands
602
-22
🇨🇿 Spanish · Czechia
566
-20
🇨🇿 Bohemians · Czechia
563
-20
🇨🇳 Gurjaras · China
444
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 79
21 69
18 60
10 35
10 33
8 26
3 9
1 3

Resources

Player Food Wood Gold Stone Spent Collected
500 142 50 0 692 427
100 223 50 0 373 296
300 42 0 0 342 237
200 0 50 0 250 274
250 0 0 0 250 286
0 75 0 0 75 130
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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