AoeStats
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QS Arena

503463520Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 56m 13s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
694
+15
🇨🇿 Magyars · Czechia
676
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,898 9:11 14:43 30:22 ⛏ Fast Castle
19 1,094 9:18 14:31 31:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,525 11,045 12,265 5,300 59,135 64,351
16,520 23,295 10,700 2,225 52,740 54,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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