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503463292Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 54m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
748
+12
🇳🇴 Poles · Norway
697
+14
vs
🇩🇪 Slavs · Germany
663
-13
🇩🇪 Sicilians · Germany
662
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,353 9:24 18:51 34:14 ⛏ Fast Castle
12 628 12:44 22:31 39:10 ⚔ Archers into Skirms
11 584 14:00 29:31 43:27 ⚔ Towers FC
8 449 11:35 21:12 38:31 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,850 17,915 17,905 3,550 63,220 70,179
22,835 11,435 11,140 3,300 48,710 72,121
8,960 8,055 3,660 3,085 23,760 25,468
8,900 6,585 4,485 2,495 22,465 22,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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