AoeStats
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Black Forest

503463139Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 54m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
776
+14
🇩🇪 Khmer · Germany
758
+14
🇫🇷 Goths · France
730
+16
🇦🇷 Japanese · Argentina
724
+16
vs
🇨🇳 Wu · China
821
-46
🇵🇱 Hindustanis · Poland
751
-16
🇯🇴 Poles · Jordan
715
-15
🇪🇸 Khmer · Spain
616
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 1,608 12:31 20:14 35:01 ⛏ Fish Boom FC
19 1,042 14:09 19:09 35:41 ⛏ Fast Castle
17 951 9:43 15:15 39:55 ⛏ Fast Castle
17 923 17:59 22:17 42:19 ⛏ Fast Castle
17 916 13:55 22:12 34:33 ⛏ Fast Castle
12 677 11:53 20:17 36:23 ⛏ Fast Castle
7 394 16:17 — —
1 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
34,005 24,069 9,190 3,470 70,734 93,185
32,820 16,690 19,385 1,610 70,505 81,737
28,050 20,870 19,120 1,985 70,025 82,909
33,885 19,361 10,555 3,310 67,111 79,332
23,595 11,945 14,560 2,700 52,800 68,239
7,400 11,350 8,225 3,400 30,375 37,979
2,675 2,400 0 0 5,075 5,874
150 0 50 0 200 220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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