AoeStats
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Arabia

503463102Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 60m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1098
+40
🇨🇴 Vietnamese · Colombia
1021
+18
🇲🇽 Vietnamese · Mexico
1061
-16
🇲🇽 Maya · Mexico
1058
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,816 9:59 22:06 37:52 ⚔ Archer Rush
28 1,698 9:56 18:53 35:19 ⛏ Fast Castle
20 1,210 11:21 21:24 53:31 ⚔ Archer Rush
17 1,048 10:12 15:08 41:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,235 10,882 17,620 2,550 55,287 70,522
17,730 19,671 14,105 1,700 53,206 63,324
16,995 15,605 11,355 1,720 45,675 50,525
18,910 15,434 6,790 1,625 42,759 48,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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