AoeStats
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Black Forest

503463002Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 64m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
876
+10
🇦🇷 Franks · Argentina
731
+16
🇦🇷 Persians · Argentina
612
+21
762
-17
🇦🇷 Persians · Argentina
747
-16
🇰🇿 Armenians · Kazakhstan
676
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 1,157 14:44 23:34 33:49 ⛏ Fast Castle
10 613 12:46 22:49 33:54 ⛏ Fast Castle
9 571 12:32 25:02 36:12 ⛏ Fast Castle
9 567 14:15 19:17 31:26 ⛏ Fast Castle
9 553 13:15 21:35 40:51 ⛏ Fast Castle
6 391 12:05 24:25 37:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,475 32,761 11,905 4,355 96,496 101,637
42,310 18,397 27,360 2,170 90,237 98,196
30,015 13,320 20,460 3,740 67,535 83,614
22,185 14,021 12,650 1,495 50,351 68,133
21,265 10,547 11,190 3,765 46,767 53,410
16,045 9,052 8,360 1,780 35,237 39,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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