AoeStats
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Nomad

503462927Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 33m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
871
+14
🇩🇪 Burmese · Germany
830
+16
vs
🇿🇦 Poles · South Africa
828
-15
🇵🇪 Mongols · Peru
826
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 932 15:48 28:28 — ⚔ Fish Boom into M@A into Fire Galleys
18 610 13:17 25:37 — ⚔ Scout Rush
15 492 17:45 31:06 — ⚔ Archer Rush
14 478 16:38 28:27 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,445 5,865 2,845 750 16,905 19,315
6,255 5,805 1,140 375 13,575 14,771
5,470 3,475 1,610 100 10,655 13,266
4,125 3,739 475 225 8,564 7,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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