AoeStats
← Thane

Yucatan

503462727Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 46m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
1226
+14
🇫🇷 Mongols · France
1196
+16
🇫🇷 Poles · France
1169
+17
vs
🇹🇷 Persians · Türkiye
1255
-19
🇩🇪 Japanese · Germany
1195
-16
🇩🇪 Hindustanis · Germany
1120
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,914 10:31 20:05 39:53 ⚔ Archer Rush
40 1,875 11:28 15:44 32:21 ⛏ Fast Castle
25 1,173 10:40 14:50 33:59 ⛏ Fast Castle
22 1,037 9:53 25:20 — ⚔ M@A Rush
19 911 10:06 20:49 40:29 ⚔ Scout Rush
18 862 10:44 17:39 37:50 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
35,820 14,605 17,640 2,900 70,965 74,573
30,015 12,562 18,085 1,775 62,437 71,016
22,355 9,180 10,150 2,905 44,590 48,931
14,810 12,819 8,005 2,935 38,569 45,945
16,090 6,703 3,130 2,265 28,188 30,980
7,585 4,409 930 890 13,814 14,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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