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503462628Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 28m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
848
+17
🇬🇧 Wu · United Kingdom
847
+17
🇲🇽 Bohemians · Mexico
862
-17
🇺🇸 Bulgarians · United States
858
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 707 11:03 14:47 ⛏ Fast Castle
14 393 12:28 18:43 ⛏ Fast Castle
13 383 12:41 22:01 ⛏ Fast Castle
10 288 11:17 26:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,425 6,810 1,650 980 17,865 18,424
6,925 5,818 840 1,135 14,718 16,043
5,230 3,155 560 2,085 11,030 12,140
5,695 3,555 1,065 295 10,610 11,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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