AoeStats
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QS Arena

503462545Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 49m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Persians · Slovakia
948
+15
🇸🇰 Lithuanians · Slovakia
934
+15
🇫🇷 Celts · France
924
-15
🇨🇴 Turks · Colombia
920
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,814 9:00 14:37 32:02 ⛏ Fast Castle
31 1,535 9:30 14:40 30:23 ⛏ Fast Castle
28 1,365 9:21 13:44 37:05 ⛏ Fast Castle
16 792 8:36 14:18 28:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,190 14,915 17,775 4,300 65,180 74,656
24,895 14,823 14,625 2,150 56,493 57,268
18,095 9,205 10,430 2,050 39,780 43,425
19,120 13,585 4,520 965 38,190 43,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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