AoeStats
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Yucatan

503462507Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 33m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Wei · Ukraine
782
+15
🇺🇦 Magyars · Ukraine
751
+16
vs
🇺🇸 Koreans · United States
791
-17
🇺🇸 Romans · United States
725
-14
Player eAPM Actions Feudal Castle Imperial Opening
14 476 11:31 17:35 — ⛏ Fast Castle
14 468 10:38 29:12 — ⚔ Scout Rush
11 375 11:51 21:42 — ⛏ Fast Castle
8 272 11:20 23:26 —

Resources

Player Food Wood Gold Stone Spent Collected
8,330 7,180 2,155 1,500 19,165 23,700
10,985 5,277 350 0 16,612 19,023
6,600 5,780 1,140 2,005 15,525 19,983
5,370 3,140 755 800 10,065 13,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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