AoeStats
← Gingold

Four Lakes

503462437Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 57m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Inca · Netherlands
1127
+15
🇫🇷 Bohemians · France
1114
+16
🇫🇷 Vietnamese · France
1114
+16
🇷🇺 Italians · Russia
1153
-18
🇷🇺 Lithuanians · Russia
1082
-14
🇷🇺 Berbers · Russia
1082
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 3,297 11:00 15:24 29:45 ⛏ Fish Boom FC
45 2,592 11:45 15:34 31:57 ⛏ Fish Boom FC
35 1,980 12:51 17:43 31:51 ⛏ Fast Castle
20 1,122 11:19 18:02 ⛏ Fast Castle
18 1,030 12:59 21:32 28:44 ⛏ Fish Boom FC
18 1,014 10:20 17:52 31:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,325 23,155 17,525 2,540 72,545 87,046
25,475 14,225 18,205 3,280 61,185 62,126
20,685 24,940 7,440 3,815 56,880 67,623
15,520 18,706 11,690 1,850 47,766 51,493
13,725 15,047 5,390 2,540 36,702 41,244
9,995 13,386 3,100 1,825 28,306 36,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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