AoeStats
← calamity clack

Yucatan

503462245Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 38m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
656
+20
🇬🇧 Armenians · United Kingdom
654
+20
vs
🇫🇷 Vietnamese · France
763
-21
🇫🇷 Franks · France
717
-19
Player eAPM Actions Feudal Castle Imperial Opening
26 1,003 10:39 31:31 — ⚔ Scout Rush
22 833 11:25 31:48 —
18 698 11:10 18:02 — ⚔ FC into Archers
14 542 10:19 26:55 —

Resources

Player Food Wood Gold Stone Spent Collected
10,570 21,680 1,945 200 34,395 36,013
9,915 5,245 2,350 200 17,710 19,910
4,550 4,685 3,415 810 13,460 14,907
6,590 3,013 250 520 10,373 11,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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