AoeStats
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Black Forest

503462055Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 17m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
1136
+11
🇫🇷 Saracens · France
1122
+12
🇫🇷 Britons · France
1117
+12
🇫🇷 Burgundians · France
1117
+12
vs
🇨🇳 Goths · China
1072
-14
🇦🇷 Chinese · Argentina
1046
-13
🇹🇷 Dravidians · Türkiye
1023
-12
🇦🇷 Vietnamese · Argentina
997
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 841 10:07 — — ⚔ Archer Rush
28 482 14:04 — —
22 382 11:43 15:53 — ⛏ Fast Castle
20 346 10:52 15:15 — ⛏ Fast Castle
20 334 9:56 — — ⚔ Archer Rush
18 310 12:06 15:59 — ⛏ Fast Castle
17 288 12:33 — —
8 140 11:38 16:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,900 2,930 1,720 0 7,550 8,253
3,100 2,305 1,450 0 6,855 7,332
3,660 2,345 650 0 6,655 6,710
3,625 1,918 250 200 5,993 6,438
3,650 1,674 300 0 5,624 6,508
2,950 1,660 250 0 4,860 4,965
2,450 1,509 50 125 4,134 4,866
1,975 1,019 0 230 3,224 4,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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