AoeStats
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QS Arena

503462001Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 53m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Khmer · Ukraine
1011
+14
🇧🇬 Tatars · Bulgaria
1005
+15
🇺🇸 Hindustanis · United States
985
+15
vs
🇮🇹 Italians · Italy
1008
-16
🇪🇸 Turks · Spain
962
-14
🇵🇪 Sicilians · Peru
950
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 3,813 9:24 14:38 27:57 ⛏ Fast Castle
30 1,593 8:35 13:52 26:42 ⛏ Fast Castle
26 1,398 8:11 14:09 23:04 ◆ FC into Fast Imp
19 1,043 8:39 15:40 28:25 ⛏ Fast Castle
19 1,027 10:18 15:53 30:32 ⛏ Fast Castle
15 793 8:48 13:42 25:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,630 12,640 17,190 2,075 57,535 64,028
27,445 10,625 16,170 2,180 56,420 62,917
17,295 18,805 14,010 1,810 51,920 57,442
20,600 12,275 15,070 3,565 51,510 69,568
19,775 18,115 9,360 2,285 49,535 52,547
11,705 9,110 8,160 1,610 30,585 32,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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