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QS Arena

503462001Analyzed
3v3 RM · 2d ago on Aug 31, 2026· 53m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Khmer · Ukraine
1011
+14
🇧🇬 Tatars · Bulgaria
1005
+15
🇺🇸 Hindustanis · United States
985
+15
🇮🇹 Italians · Italy
1008
-16
🇪🇸 Turks · Spain
962
-14
🇵🇪 Sicilians · Peru
950
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 3,813 9:24 14:38 27:57 ⛏ Fast Castle
Lochamp Hindustanis
30 1,593 8:35 13:52 26:42 ⛏ Fast Castle
rovaal5 Turks
26 1,398 8:11 14:09 23:04 ◆ FC into Fast Imp
Israfillidan Italians
19 1,043 8:39 15:40 28:25 ⛏ Fast Castle
Juminican Sicilians
19 1,027 10:18 15:53 30:32 ⛏ Fast Castle
Alogib Khmer
15 793 8:48 13:42 25:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,630 12,640 17,190 2,075 57,535 64,028
27,445 10,625 16,170 2,180 56,420 62,917
17,295 18,805 14,010 1,810 51,920 57,442
21,175 18,190 10,160 2,285 51,810 54,822
20,700 12,275 15,070 3,565 51,610 69,668
11,855 9,110 8,310 1,610 30,885 32,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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