AoeStats
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Black Forest

503461773Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 71m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Celts · Croatia
1032
+13
🇭🇷 Khmer · Croatia
1032
+13
vs
🇳🇱 Bengalis · Netherlands
966
-13
🇳🇱 Portuguese · Netherlands
966
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 3,115 13:06 25:28 37:43 ⚔ Fish Boom into M@A
24 1,737 12:26 20:24 31:25 ⛏ Fast Castle
16 1,156 11:56 16:49 33:40 ⛏ Fast Castle
11 790 11:35 17:34 39:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,245 25,450 19,360 3,040 107,095 114,429
20,230 45,383 29,465 2,430 97,508 137,207
34,880 20,355 29,105 4,390 88,730 95,432
30,860 29,883 20,425 2,745 83,913 105,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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