AoeStats
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Black Forest

503461725Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 72m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Celts · Portugal
555
+17
🇵🇹 Persians · Portugal
552
+27
🇵🇹 Portuguese · Portugal
535
+20
vs
🇨🇱 Chinese · Chile
561
-17
🇪🇸 Burgundians · Spain
491
-13
🇧🇷 Tupi · Brazil
440
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,966 13:07 20:35 41:29 ⛏ Fast Castle
26 1,863 11:50 21:39 39:18 ⚔ Drush FC
24 1,772 11:43 21:51 37:09 ⛏ Fast Castle
11 795 15:08 27:00 58:06 ⚔ FC into Skirms into Archers
11 770 13:19 22:15 37:45 ⛏ Fast Castle
9 650 20:20 26:49 38:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,110 23,396 22,070 3,300 73,876 112,053
18,300 22,660 17,870 750 59,580 78,581
21,385 12,662 13,995 2,150 50,192 96,146
17,200 20,712 8,230 1,600 47,742 60,155
19,120 12,816 9,935 2,185 44,056 54,142
14,790 12,129 8,440 4,425 39,784 41,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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