AoeStats
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Arabia

503461696Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 61m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
672
+11
🇺🇸 Goths · United States
496
+19
🇫🇷 Bohemians · France
582
-16
🇫🇷 Teutons · France
539
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,741 10:58 26:07 40:29
19 1,152 13:33 24:14 35:12
15 922 15:15 32:44 59:47 ⚔ Skirmisher Rush
11 666 11:47 22:11 39:22 ⚔ Drush FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,925 24,773 14,915 2,980 61,593 71,129
25,020 14,485 12,110 4,200 55,815 76,152
19,670 13,955 15,055 3,495 52,175 63,561
18,510 14,160 3,940 1,010 37,620 48,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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