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503461657Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 41m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Jurchens · France
1259
+13
🇫🇷 Cumans · France
1218
+15
🇫🇷 Vietnamese · France
1216
+15
🇬🇧 Georgians · United Kingdom
1212
-15
🇬🇧 Bohemians · United Kingdom
1200
-15
🇬🇧 Khitans · United Kingdom
1190
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,495 10:11 14:49 ⛏ Fast Castle
36 1,485 11:44 15:49 ⛏ Fast Castle
31 1,297 9:46 26:38 36:57 ⚔ Archer Rush
31 1,300 10:45 14:42 28:20 ⛏ Fast Castle
27 1,114 10:19 15:22 29:39 ⛏ Fast Castle
25 1,039 9:28 21:42 38:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,910 13,994 7,685 2,150 36,739 44,179
12,935 11,843 7,125 1,500 33,403 37,311
12,805 11,135 6,680 2,255 32,875 36,885
14,135 7,068 5,995 1,575 28,773 33,180
9,905 10,665 5,215 1,160 26,945 30,738
13,265 9,355 3,255 260 26,135 28,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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