AoeStats
← Yannis

Nomad

503461646Analyzed
3v3 RM · 8d ago on Aug 31, 2026· 49m 54s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Vietnamese · Italy
779
+17
🇩🇪 Khmer · Germany
758
+18
🇩🇰 Mongols · Denmark
751
+19
🇬🇧 Magyars · United Kingdom
860
-20
🇬🇧 Spanish · United Kingdom
837
-19
🇬🇧 Persians · United Kingdom
732
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,390 14:28 24:12 44:30 ⚔ Fish Boom into Scouts
24 1,189 15:58 19:17 41:01 ⛏ Fish Boom FC into Fire Galleys
16 795 15:33 23:59 36:35 ⚔ FC into Skirms
15 726 12:26 19:26 38:42 ⛏ Fish Boom FC
13 649 14:43 19:42 ⚔ Scout Rush
8 413 14:43 36:02 ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
13,560 12,835 6,280 2,250 34,925 41,410
14,335 9,482 7,415 2,000 33,232 39,659
10,710 9,340 4,970 1,805 26,825 31,233
10,820 10,096 4,680 1,005 26,601 30,851
10,590 9,280 3,675 2,900 26,445 33,416
9,825 5,700 3,490 2,280 21,295 23,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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