AoeStats
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Black Forest

503461496Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 42m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
882
+15
🇨🇱 Spanish · Chile
849
+17
🇳🇴 Gurjaras · Norway
876
-17
🇳🇴 Britons · Norway
855
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,237 15:43 20:19 38:09 ⛏ Fish Boom FC
24 1,036 12:17 18:53 31:34 ⛏ Fish Boom FC
21 907 13:19 23:02 39:15 ⛏ Fish Boom FC
14 613 12:26 23:24 37:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,540 15,575 13,840 2,445 53,400 64,804
14,985 17,587 7,170 1,735 41,477 48,393
14,085 15,044 6,575 1,890 37,594 44,069
12,165 15,120 4,605 2,460 34,350 35,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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