AoeStats
← Carbonara Knight

Black Forest

503461481Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 70m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Ethiopians · Italy
1040
+15
🇮🇹 Teutons · Italy
884
+22
vs
🇩🇪 Vietnamese · Germany
1076
-21
🇺🇸 Inca · United States
946
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,373 13:15 26:18 36:16 ⚔ Fish Boom into Archers FC into Skirms
19 1,370 15:10 21:13 39:59 ⚔ FC into Skirms
17 1,229 14:34 21:18 39:57 ⛏ Fast Castle
14 970 17:15 24:20 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,325 34,472 23,435 3,865 101,097 111,008
36,910 29,095 17,950 3,505 87,460 102,893
32,505 28,100 15,565 1,815 77,985 82,545
25,365 31,001 11,890 2,370 70,626 78,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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