AoeStats
← ♕Shefik♕

Four Lakes

503461444Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 23m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
1206
+15
🇪🇸 Huns · Spain
1187
+16
🇸🇰 Armenians · Slovakia
1194
-16
🇨🇦 Persians · Canada
1194
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,008 10:47 ⛏ Fish Boom
38 888 10:17 22:37 ⚔ Fish Boom into Scouts
30 692 14:49 23:03
25 570 13:00 17:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,620 3,611 310 210 7,751 10,447
3,235 2,613 890 750 7,488 7,756
3,285 2,433 375 5 6,098 7,356
2,960 2,050 250 200 5,460 5,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.