AoeStats
← JonnyManXan

QS Arena

503461272Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 70m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Mongols · Ireland
967
+17
🇬🇧 Gurjaras · United Kingdom
967
+17
🇪🇸 Romans · Spain
988
-17
🇪🇸 Hindustanis · Spain
977
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,598 7:34 11:37 31:23 ⛏ Fast Castle
33 2,316 8:24 14:31 27:49 ⛏ Fast Castle
31 2,189 8:33 17:27 33:13 ⛏ Fast Castle
28 1,974 7:35 12:17 28:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,835 24,895 34,810 3,765 112,305 126,523
47,310 22,935 25,420 4,485 100,150 103,425
34,060 22,230 31,465 2,590 90,345 106,114
36,210 24,795 15,715 3,575 80,295 105,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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