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Arabia

503461197Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 53m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
696
+11
🇺🇸 Spanish · United States
630
+14
vs
🇸🇪 Inca · Sweden
600
-14
🇨🇿 Bohemians · Czechia
583
-23
Player eAPM Actions Feudal Castle Imperial Opening
33 1,739 11:03 22:27 — ⛏ Fast Castle
19 998 12:06 20:00 41:18 ⛏ Fast Castle
17 878 10:24 19:40 38:19 ⛏ Fast Castle
11 581 12:12 25:47 —

Resources

Player Food Wood Gold Stone Spent Collected
25,465 15,577 10,305 2,900 54,247 58,293
23,850 17,316 11,035 1,400 53,601 59,468
19,055 19,281 12,060 1,245 51,641 62,096
9,680 9,635 1,265 1,595 22,175 23,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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