AoeStats
← KRYPTAERNN

Four Lakes

503461060Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 42m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1356
+13
🇩🇪 Hindustanis · Germany
1318
+15
🇩🇪 Turks · Germany
1318
+15
🇩🇪 Mongols · Germany
1317
+15
🇳🇴 Ethiopians · Norway
1324
-16
🇩🇪 Spanish · Germany
1306
-15
🇳🇱 Magyars · Netherlands
1271
-13
🇺🇾 Poles · Uruguay
1252
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,910 14:33 21:45 41:12 ⛏ Fish Boom FC
45 1,911 11:05 17:31 37:09 ⛏ Fast Castle
42 1,798 10:42 20:37 34:25 ⛏ Fish Boom into Fire Galleys FC
41 1,729 11:00 23:14 39:29 ⚔ Archer Rush
36 1,546 11:33 19:41 30:36 ⛏ Fish Boom FC
35 1,487 8:39 20:10 28:06 ⚔ Scouts into Fish Boom
25 1,066 10:50 14:56 32:25 ⛏ Fish Boom FC
24 1,007 10:07 18:56 32:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,190 17,892 15,225 3,000 58,307 62,145
22,220 11,499 11,210 4,985 49,914 54,905
16,280 18,495 10,670 3,550 48,995 54,817
19,315 13,885 9,515 850 43,565 53,082
13,385 15,916 7,810 2,925 40,036 42,379
15,755 9,892 7,790 2,865 36,302 41,111
13,005 15,712 2,760 1,400 32,877 36,097
10,485 13,016 7,295 200 30,996 31,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.