AoeStats
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Four Lakes

503461010Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 37m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
557
+12
🇵🇪 Spanish · Peru
503
+14
🇺🇸 Celts · United States
427
+18
🇩🇪 Saracens · Germany
378
+20
🇷🇴 Maya · Romania
540
-19
🇨🇭 Spanish · Switzerland
472
-16
🇫🇷 Lithuanians · France
452
-15
🇫🇷 Byzantines · France
398
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,115 10:41 18:37 30:35 ⛏ Fish Boom FC
24 896 11:26 21:56 ⛏ Fish Boom
18 672 12:54 22:15 ⛏ Fish Boom
16 613 12:02 26:22 ⚔ Fish Boom into Archers
15 585 10:56 28:48 ⚔ Towers into Fish Boom FC
10 362 11:01 23:51 ⛏ Fish Boom FC
10 373 12:00 18:53 ⛏ Fast Castle
9 340 12:36 21:56 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,750 14,450 5,940 5,885 49,025 64,665
7,800 7,605 3,715 2,300 21,420 26,597
10,360 5,540 2,720 2,160 20,780 24,940
6,795 9,465 3,530 560 20,350 21,014
8,305 5,280 3,225 2,180 18,990 22,269
7,820 6,015 2,775 1,790 18,400 19,571
8,410 5,325 2,020 1,450 17,205 21,669
8,180 5,885 1,850 200 16,115 21,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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