AoeStats
← kalixilian

Black Forest

503460877Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 82m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
660
+13
🇨🇦 Khmer · Canada
650
+14
🇺🇸 Cumans · United States
562
+18
🇺🇸 Lithuanians · United States
526
+19
🇩🇪 Khmer · Germany
642
-18
🇹🇷 Romans · Türkiye
602
-16
🇹🇼 Saracens · Taiwan
590
-16
🇩🇪 Britons · Germany
552
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,862 16:49 21:09 44:28 ⛏ Fast Castle
20 1,667 11:00 20:29 32:18 ⛏ Fast Castle
18 1,468 11:42 19:41 31:57 ⛏ Fast Castle
17 1,389 16:05 19:24 33:18 ⛏ Fast Castle
12 981 11:53 20:30 32:28 ⛏ Fast Castle
10 852 19:06 29:52 40:16 ⛏ Fish Boom FC
10 788 14:18 23:29 33:40 ⛏ Fast Castle
8 667 13:15 22:32 35:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,870 64,780 41,075 3,820 154,545 171,629
37,010 52,930 47,965 3,795 141,700 147,579
46,195 41,200 27,340 3,580 118,315 151,856
40,765 14,900 40,785 4,300 100,750 115,169
48,615 14,023 27,565 4,885 95,088 101,665
12,800 31,495 24,700 2,455 71,450 75,523
23,990 18,258 18,000 2,050 62,298 78,302
20,640 10,400 17,880 4,375 53,295 73,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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