AoeStats
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Nomad

503460779Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 40m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
1150
+15
🇨🇿 Gurjaras · Czechia
1150
+15
🇩🇪 Japanese · Germany
1131
-15
🇩🇪 Persians · Germany
1131
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,354 13:10 18:43 ⚔ Fish Boom into Scouts FC
24 992 12:50 17:05 33:22 ⛏ Fish Boom FC
23 941 12:43 20:47 ⛏ Fish Boom FC
21 876 14:21 21:21 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
15,110 9,750 4,260 1,900 31,020 33,863
7,625 10,160 3,680 2,025 23,490 24,581
7,625 8,145 3,370 2,260 21,400 22,322
6,000 7,131 2,385 2,550 18,066 18,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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