AoeStats
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QS Arena

503460357Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 5m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Persians · Belgium
1180
+16
🇩🇪 Italians · Germany
1179
+16
🇫🇷 Cumans · France
1183
-16
🇧🇷 Goths · Brazil
1158
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 347
41 232
35 197
35 196

Resources

Player Food Wood Gold Stone Spent Collected
1,050 150 0 0 1,200 1,646
800 250 50 0 1,100 1,596
650 375 50 0 1,075 1,389
700 150 50 0 900 1,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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