AoeStats
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Black Forest

503460106Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 108m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
700
+17
🇧🇷 Franks · Brazil
613
+21
🇮🇹 Inca · Italy
748
-20
🇮🇹 Magyars · Italy
695
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 4,550 15:10 20:11 32:28 ⛏ Fast Castle
31 3,351 16:25 25:37 43:23 ⛏ Fast Castle
22 2,373 14:12 22:29 38:03 ⛏ Fast Castle
13 1,422 20:10 28:37 37:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,895 78,614 68,255 4,195 201,959 213,251
47,425 32,359 58,405 2,360 140,549 150,596
47,935 35,078 44,800 4,980 132,793 156,000
51,450 35,054 33,390 3,795 123,689 143,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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