AoeStats
← Shupnikkurat

Yucatan

503460051Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 79m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
876
+12
🇺🇸 Tatars · United States
861
+13
🇨🇳 Italians · China
777
+17
🇹🇷 Khmer · Türkiye
750
+18
vs
🇩🇪 Franks · Germany
808
-16
🇬🇧 Japanese · United Kingdom
807
-16
🇦🇹 Maya · Austria
790
-15
🇸🇪 Aztecs · Sweden
787
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,575 12:36 16:57 34:36 ⛏ Fish Boom FC
21 1,676 9:40 18:26 39:00 ⚔ FC into Skirms into Archers
20 1,569 13:05 17:39 35:19 ⛏ Fast Castle
20 1,559 11:37 16:02 36:11 ⛏ Fast Castle
14 1,121 12:14 19:22 32:53 ⛏ Fast Castle
13 1,023 12:11 19:09 38:10 ⛏ Fast Castle
12 968 12:19 17:41 37:35
11 862 12:10 21:01 52:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,190 40,215 38,925 18,965 158,295 171,114
43,605 27,570 32,015 2,735 105,925 108,532
33,235 33,120 15,275 5,610 87,240 114,384
26,370 28,408 23,985 7,250 86,013 90,010
26,435 24,775 17,555 2,460 71,225 83,892
30,310 11,715 17,210 3,050 62,285 93,854
23,500 13,044 10,550 3,120 50,214 55,070
23,445 12,656 10,310 1,835 48,246 53,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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