AoeStats
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Four Lakes

503459814Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 60m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Slavs · France
1037
+17
🇬🇬 Spanish · Guernsey
1037
+17
🇳🇿 Byzantines · New Zealand
1033
+17
🇧🇷 Japanese · Brazil
1259
-25
🇧🇷 Celts · Brazil
1109
-19
🇧🇷 Magyars · Brazil
807
-16
Player eAPM Actions Feudal Castle Imperial Opening
69 4,162 10:46 21:00 39:57 ⚔ Fish Boom into Scouts into Archers
33 1,981 13:48 18:16 49:04 ⛏ Fast Castle
25 1,500 11:08 15:51 38:27 ⛏ Fish Boom FC
22 1,301 11:33 15:58 32:59 ⛏ Fish Boom FC
18 1,066 13:55 24:17 ⛏ Fast Castle
12 698 10:22 17:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,600 23,970 12,785 2,000 71,355 76,799
25,435 18,917 17,800 5,400 67,552 74,620
24,505 16,955 17,295 3,800 62,555 69,814
15,620 15,992 7,720 2,700 42,032 46,242
7,350 10,415 9,010 100 26,875 29,961
7,800 9,946 1,000 1,050 19,796 21,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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