AoeStats
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Nomad

503459475Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 47m 2s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1170
+13
🇩🇪 Malians · Germany
1132
+15
🇩🇪 Franks · Germany
1066
+18
🇬🇧 Franks · United Kingdom
1183
-19
🇫🇷 Celts · France
1145
-17
🇫🇷 Vietnamese · France
1001
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,286 12:15 22:50 41:18 ⛏ Fish Boom FC
34 1,587 14:33 20:50 ⛏ Fish Boom FC
19 875 13:04 22:17 ⚔ Fish Boom into Scouts into Skirms
18 827 13:32 21:50 ⛏ Fish Boom FC
18 858 13:16 25:24 38:00 ⚔ Fish Boom into Archers
16 768 13:32 20:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,855 10,751 5,630 4,595 35,831 37,990
9,080 8,888 7,325 4,000 29,293 30,396
8,055 10,625 840 3,810 23,330 26,519
10,470 5,293 3,520 2,900 22,183 27,521
8,175 10,126 1,250 1,705 21,256 22,612
8,890 4,850 2,400 1,050 17,190 17,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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