AoeStats
← mishmish

QS Arena

503459461Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 66m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Huns · Egypt
670
+13
🇺🇸 Celts · United States
630
+15
🇨🇦 Romans · Canada
622
-15
🇯🇴 Britons · Jordan
590
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,064 7:47 16:54 32:01 ⛏ Fast Castle
26 1,702 10:18 22:18 32:33
13 881 10:30 17:53 35:02 ⛏ Fast Castle
10 642 10:55 18:06 29:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,550 23,180 24,920 4,570 78,220 98,735
28,115 23,795 13,185 2,180 67,275 71,449
23,040 17,625 14,340 2,800 57,805 67,960
11,920 20,535 18,590 2,605 53,650 64,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.