AoeStats
← [BEINT] SucaDuro

Black Forest

503459459Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 42m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
968
+17
🇮🇹 Turks · Italy
938
+18
🇮🇹 Maya · Italy
902
+20
vs
🇮🇹 Romans · Italy
997
-19
🇦🇷 Khmer · Argentina
987
-18
🇵🇱 Ethiopians · Poland
960
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,026 11:10 15:43 30:26 ⛏ Fast Castle
20 858 14:13 20:48 31:26 ⛏ Fast Castle
18 775 13:08 21:59 36:36 ⛏ Fast Castle
17 707 12:38 17:22 31:32 ⛏ Fast Castle
16 701 14:45 25:32 40:17
13 566 12:25 20:23 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,150 12,573 10,445 1,700 48,868 53,214
15,975 14,662 9,635 1,765 42,037 48,171
18,150 13,492 8,010 1,775 41,427 43,562
16,235 11,015 11,605 1,550 40,405 48,038
14,770 10,506 6,255 1,970 33,501 37,257
11,525 13,161 7,120 1,065 32,871 40,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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