AoeStats
← Massimo Rispetto

Arabia

503459404Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 41m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Shu · Italy
1217
+16
🇮🇹 Georgians · Italy
1217
+16
🇦🇷 Maya · Argentina
1229
-17
🇦🇷 Magyars · Argentina
1222
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 2,418 10:08 27:00 ⚔ Archer Rush
56 2,345 8:56 22:17 41:28 ⚔ Scout Rush
50 2,093 8:55 22:42 ⚔ Scout Rush
39 1,624 9:21 24:17 38:46 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,475 10,185 6,445 2,050 33,155 39,860
16,185 7,532 7,550 1,500 32,767 34,813
16,180 7,821 7,080 1,600 32,681 34,092
9,940 9,898 6,295 2,150 28,283 31,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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