AoeStats
← [BPGr] AynenOyle

Arabia

503459375Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 29m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1252
+18
🇪🇸 Portuguese · Spain
1178
+22
🇮🇹 Britons · Italy
1168
+22
🇩🇪 Franks · Germany
1322
-21
🇩🇪 Maya · Germany
1308
-21
🇩🇪 Britons · Germany
1287
-20
Player eAPM Actions Feudal Castle Imperial Opening
64 1,911 9:24 20:51 ⚔ Scout Rush
54 1,605 9:03 22:50 ⚔ Archer Rush
50 1,493 9:59 22:27 ⚔ Skirmisher Rush
44 1,316 9:08 23:10 ⚔ Archer Rush
31 911 10:34 24:07 ⚔ Archer Rush
21 623 10:21 22:06 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,625 7,754 6,400 100 20,879 21,845
9,750 5,878 1,945 100 17,673 18,287
5,785 6,622 3,070 100 15,577 15,982
5,550 5,708 3,570 100 14,928 15,975
6,885 3,868 1,900 225 12,878 13,272
6,210 5,675 630 340 12,855 13,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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