AoeStats
← |TSK|CAKIRHAN

Yucatan

503459100Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 46m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
943
+15
🇬🇧 Lithuanians · United Kingdom
928
+15
vs
🇹🇷 Byzantines · Türkiye
993
-19
🇹🇷 Lithuanians · Türkiye
840
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,612 11:57 21:01 45:06 ⚔ Skirms FC
34 1,559 14:07 19:55 36:29 ⛏ Fast Castle
20 929 11:48 18:11 36:05 ⛏ Fast Castle
17 768 12:17 18:01 36:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,085 11,595 13,860 4,640 52,180 57,980
20,425 9,005 10,610 5,045 45,085 49,105
18,160 13,255 7,240 3,280 41,935 48,432
11,885 8,881 3,625 3,115 27,506 37,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.