AoeStats
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Black Forest

503458853Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 47m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1032
+11
🇹🇷 Khmer · Türkiye
937
+16
🇹🇷 Franks · Türkiye
932
+16
🇩🇪 Franks · Germany
963
-16
🇹🇷 Bohemians · Türkiye
922
-14
🇩🇪 Spanish · Germany
897
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,885 11:44 19:07 37:04 ⛏ Fast Castle
28 1,349 12:07 17:43 30:50 ⛏ Fish Boom FC
25 1,180 15:00 20:33 34:06 ⛏ Fast Castle
16 760 13:17 19:44 35:37 ⛏ Fast Castle
15 736 15:37 20:21 42:07 ⛏ Fast Castle
12 562 12:17 20:40 29:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,335 17,720 14,155 1,245 57,455 61,944
20,495 15,564 12,810 1,555 50,424 58,915
19,540 16,018 12,805 855 49,218 60,335
16,985 19,756 9,450 1,675 47,866 71,225
14,610 13,763 5,900 1,590 35,863 41,406
12,570 9,340 5,015 1,500 28,425 36,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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