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Black Forest

503458827Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 66m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Chinese · Russia
640
+17
🇷🇺 Portuguese · Russia
618
+18
🇷🇺 Mongols · Russia
578
+20
vs
🇪🇸 Khmer · Spain
678
-19
🇺🇸 Turks · United States
660
-18
🇦🇹 Vietnamese · Austria
630
-32
Player eAPM Actions Feudal Castle Imperial Opening
17 1,158 14:23 23:55 34:56 ⛏ Fast Castle
15 986 13:54 25:45 40:25 ⛏ Fast Castle
14 957 11:35 26:20 41:55 ⛏ Fast Castle
14 935 15:19 25:58 40:01 ⛏ Fast Castle
11 738 16:23 24:53 36:18 ⛏ Fast Castle
10 659 14:46 25:00 33:21 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
31,325 23,148 23,610 9,390 87,473 101,645
14,730 36,160 26,395 1,940 79,225 110,585
29,740 30,935 11,375 1,600 73,650 96,389
22,060 20,684 15,945 2,620 61,309 101,728
14,270 23,530 18,920 1,500 58,220 102,169
18,805 16,866 15,580 2,740 53,991 66,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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