AoeStats
← Hipopotato

Arabia

503458744Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 63m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Poles · Sweden
2008
+9
🇷🇺 Japanese · Russia
1845
-9
Player eAPM Actions Feudal Castle Imperial Opening
64 4,052 9:08 23:17 36:18 ⚔ M@A into Skirms into Archers
60 3,817 9:21 23:30 35:53 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,875 23,754 25,700 2,050 93,379 99,097
32,145 25,339 16,700 2,455 76,639 81,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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