AoeStats
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Arabia

503458427Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 40m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1141
+15
🇦🇹 Khitans · Austria
1122
+16
🇩🇪 Sicilians · Germany
1075
+18
vs
🇨🇿 Magyars · Czechia
1124
-17
🇨🇿 Maya · Czechia
1124
-17
🇨🇿 Vietnamese · Czechia
1123
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,052 8:51 22:32 — ⚔ Scouts into Skirms
40 1,640 10:40 23:33 — ⚔ Archer Rush
37 1,508 10:38 24:57 — ⚔ Skirmisher Rush
29 1,171 9:07 24:04 — ⚔ Archer Rush
25 1,038 10:32 22:49 — ⚔ Scout Rush
19 769 12:51 28:08 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,010 10,535 5,145 370 34,060 36,654
9,810 10,103 6,695 3,550 30,158 33,542
11,450 10,969 5,355 1,995 29,769 35,366
8,350 6,232 3,125 260 17,967 21,106
7,005 6,630 1,735 2,550 17,920 19,335
6,980 7,007 2,095 1,415 17,497 18,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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