AoeStats
← ziebinski1987

Arabia

503458086Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 54m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
284
+15
🇨🇱 Koreans · Chile
282
+15
vs
🇵🇱 Huns · Poland
258
-15
🇵🇱 Turks · Poland
258
-15
Player eAPM Actions Feudal Castle Imperial Opening
11 588 10:02 24:26 38:15 ⛏ Fast Castle
10 531 11:39 27:40 39:19 ⚔ Skirmisher Rush
8 450 17:50 27:29 39:37 ⚔ Archer Rush
6 344 22:18 45:13 —

Resources

Player Food Wood Gold Stone Spent Collected
18,000 9,790 10,665 650 39,105 41,199
14,420 12,988 7,660 2,690 37,758 44,041
15,135 7,650 10,115 2,075 34,975 44,012
5,665 3,605 950 100 10,320 15,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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